Is the ball canon arena in your indoor entertainment centre being used to its full potential? Are children getting bored, or losing excitement? We have a gamified solution… Ballistics Targets!
With the option to have anywhere from 2 to 16…
Is the ball canon arena in your indoor entertainment centre being used to its full potential? Are children getting bored, or losing excitement? We have a gamified solution… Ballistics Targets!
With the option to have anywhere from 2 to 16…
If you work closely with us, you may have heard us use the phrase ‘sweat vs. non-sweat venue’, coined by our very own Rugged Robin… but what do we really mean by this?
The indoor leisure market is all about…
Short on time but eager to boost your revenue streams? We’ve got five strategies to get you making the most out of your entertainment centre.
Read on if you’re an owner of an indoor playground, family entertainment centre (FEC), or…
"If you look for it, I've got a sneaky feeling you'll find that Gamification actually is all around." – Love Actually
Gamification may have been coined way back in 2002 by Nick Pelling, a game designer tasked with developing a…
Christmas came early for our CardioWall Landscape at The Brightwell this month, as it got put to good use at their Christmas Market Fundraiser.
The Brightwell is a charity wellness centre in Bristol supporting people with MS and other neurological…
When we were invited to be headline sponsors of the Paediatric Work Physiology (PWP) Conference 2023, we couldn’t pass on the opportunity. It was an honour to be considered, and sponsoring an event which champions our Rugged Health values, of…
Thursday 2nd February 2023 will be a memorable day for me. I was invited to Wolfson Neurorehabilitation Centre at Queen Mary’s Hospital in London, and I had the huge pleasure of meeting Georgie Hennah, a former patient of Wolfson.
Georgie…
Gamification is pivotal in addressing the perpetual question - how to drive repeat business and keep visitors coming back for more. Our products are designed to be addictive to play, easy to operate and most importantly, create memorable experiences for…
One in four adults and one in three children report feeling lonely some or all of the time1. Loneliness, particularly when prolonged, can lead to illness, mental health problems and substance abuse2.
This year, Mental Health Awareness Week (9th –…