Short on time but eager to boost your revenue streams? We’ve got five strategies to get you making the most out of your entertainment centre.
Read on if you’re an owner of an indoor playground, family entertainment centre (FEC), or…
Short on time but eager to boost your revenue streams? We’ve got five strategies to get you making the most out of your entertainment centre.
Read on if you’re an owner of an indoor playground, family entertainment centre (FEC), or…
Christmas came early for our CardioWall Landscape at The Brightwell this month, as it got put to good use at their Christmas Market Fundraiser.
The Brightwell is a charity wellness centre in Bristol supporting people with MS and other neurological…
Gamification is pivotal in addressing the perpetual question - how to drive repeat business and keep visitors coming back for more. Our products are designed to be addictive to play, easy to operate and most importantly, create memorable experiences for…
Are you struggling to find the motivation to drag yourself out of bed before work to go to the gym? Or, don’t want to sacrifice an extra hour of Netflix for an hour of sweating on a spin bike?
…Wall-walking (or bouncing on your back and climbing up the wall) is a very exciting and visually dramatic form of trampoline exercise - It’s also quite hard to learn and completely exhausting!
I’d always been a fan, or at least…
One of the things about setting up a company is ultimately, no-one cares as much as you...and the buck stops at your front door.
That’s a recipe for 24hr stress as being at home doesn’t insulate you from the…
I like Holland - I like the Dutch and their capacity for straightforwardness and fun is legendary, so when a new distributor in the Netherlands contacted us, it didn’t take too much thought to open negotiations.
Embedded Fitness Netherlands had been…
Despite being one of the ugliest words to have been invented, gamercise is everywhere right now. But is it just a buzzword? What does it really mean and why does it matter?
Gamercise is a bit like gamification. The goal…